Review Golden Plates Challenge codes Enter one of the following Golden Plates Challenge codes to receive various rewards. To begin, login at the Ubisoft Golden Plates page. 2D2H5M7W 3W2J7W2B 4T4R6X6X 6M9E4A4U 7F3A7C6F 7M2F4E7K 8C8T2F7L 9G7Q4K5G 9K3H5N3F 9P8E9G3H 9P8W9T4T 9S7H9W5Y Dirt Hotrod Collect all 20 wreck parts in the East Coast region to unlock the Dirt Spec Hotrod at your headquarters. HuP One Hotrod Collect all 20 wreck parts in the Midwest region to unlock the Street Spec Hotrod at your headquarters. All Midwest wreck part locations Search the indicated locations in the Midwest to find all 20 wreck parts and get the HuP One Hotrod and "Scrap Salvager" achievement. The wreck parts appear as blinking icons on the in-game map if you have explored the area around them. The ones in unexplored locations will not be marked. When you get close to one of these collectibles, you will hear a beeping sound, which will get faster the closer you get to the wreck part. The mini-map will display the direction in which the wreck part can be found. You can collect them at any point in the game. As soon as you obtain one of the collectibles, your progress will automatically be saved. After finding the final wreck part, you must return to the HQ to unlock the vehicle. Area 51 and UFO Easter Egg While in the Mountain States area, travel to the edge of the Mojave Desert just as you enter the Western Shrub-Steppes. There is a small military base north and slightly to the west of the Speed Skill 91 challenge. Once there, you can see a large silver UFO inside a fenced-off area. Bigfoot Easter Egg Travel to the Seattle Station. Set a waypoint to the following location in the Northern Cascades to the east. Use a Dirt Spec vehicle to drive on the road east towards the mountains into the Northern Cascades forest. The navigation line will lead you to a dirt road, and then have you off-road up into forested hills. You will eventually reach a clearing with Bigfoot. Unicorn Easter Egg Starting at the Pit Mines west of New York City, drive a Dirt Spec vehicle into the forests found to the west of the mine. Set a waypoint to the following location to find a unicorn in an open field in that area. Katy Perry reference In the small town of Punxsutawney, which is slightly southwest of Coal State and north of the Pit Mines on the East Coast, is a church with a sign that says "I kissed a girl and I liked it. Then I went to hell. " Easy "Facelift" achievement To get the "Facelift" achievement, visit a tuning shop, and buy a visual part in every category. There are 13 categories. The Street Car Tuner is the cheapest option. Some parts are not available for every car. If the game tells you that "there's nothing to buy in this category" then skip it. Pay attention when choosing the color for your car. The tuning shop actually lets you buy the same color that is already on your car. So if your car is black, do not buy the black metallic color again. Always go for a different color tone. The following is a list with the cheapest options from the Street Car Tuner (costs 13, 300 if all parts are available for your car) 1. Color: Metallic - 2, 500 2. Stickers: Racing - 4, 500 3. Interior: Aluminium - 450 4. Front Bumper - 450 5. Rear Bumper - 450 6. Front Fender - 450 7. Rear Fender - 450 8. Skirts - 450 9. Rims: Road (if available. 2, 250 10. Side Mirrors - 450 11. Rear Wing - 450 12. Hood - 450 After buying all these features, exit the garage to get the "Facelift" achievement. Easy "Ghost Bustin" achievement Platinum skill ghosts (and platinum medals) become available after reaching Level 50. You can level up very quickly by completing story missions and repeating skill challenges. Once you reach Level 50, you must select a skill challenge on your map, and enable Ghost select. Change the ghost from gold to platinum. The jump skills are the easiest to complete. It also does not matter which car you use. Easy "Highway One Plus" achievement Highway One is the long road on the west coast of California that goes from Los Angeles to San Francisco. It is on the very left edge of the map. Start at the HQ in Los Angeles, and set a waypoint to San Francisco. Then, simply drive up to San Francisco. To get the "Highway One Plus" achievement, you must do this while in a crew with at least one other person. The crew member(s) must drive alongside you. Note: It can be done solo, as long as you are part of a crew. Easy "Indy Car Racer" achievement The "Little Eagle Speedrome" can be found in the southeast of Chicago (near St. Louis. It is an oval race track and marked on the map. You have to drive 200 complete laps on the race track (asphalt street) in the Speedrome to get the "Indy Car Racer" achievement. It is recommended to wait until you are further in the game and have a fast car to do this. The Koenigsegg Agera R is the fastest car in the game. If you use the full stock RUF CTR-3 (without any upgrades) which is the second fastest car in the game, it should take approximately 45 seconds to complete each lap (each lap is 2. 8 miles / 4. 5 km. If everything goes well, it will take approximately 2. 5 to 3 hours to complete. You can view your progress by opening the world map, and selecting the "Awards" tab. Choose "Zones" in the "Explore" category. Midwest. Indy Car Racer" second symbol in the first row. Easy "Salt Rocket" achievement You can only achieve a speed over 236 mph (380 km/h) with two cars in the game: the RUF CTR-3 which can be bought at the Miami Car Dealer (costs 306, 000 or 67, 993 Crew Credits) and the Koenigsegg Agera R which can be bought at the Los Angeles Car Dealer (costs 1, 107, 000 or 245, 975 Crew Credits. If you keep your 100, 000 Crew Credits from the beginning of the game, you can easily buy the RUF CTR-3 with it. You must use the Full Stock version (which is how you get the car when you buy it, without any tuning or performance spec equipped) of these cars to reach their speed limit. The Bonneville Salt Flats are north of Las Vegas. You do not actually have to drive on the salt flats, only on the street(s) of this area. It takes around two miles (3 km) to reach 236 mph. Start from Las Vegas, and drive all the way up to the Salt Flats. Once the speedometer in the bottom left corner displays 236 mph or 380 km/h, you will get the "Salt Rocket" achievement. Easy "Show Off" achievement You can easily perform a minute long Stunt Combo on the Bonneville Salt Flats, north of Las Vegas. Drive from one end of the salt flats to the other with full speed while drifting left and right (as if you were driving a slalom. A good car to use is the full stock "2010 Dodge Viper SRT-10 Coupe" without any tuning) but it also works well with any other fast car. You can get the 2010 Dodge Viper SRT-10 Coupe on Uplay for 100 Uplay points. Easy "Synchronized Spinning" achievement Go to the Bonneville Salt Flats, north of Las Vegas. A crew member needs to stay with you the entire time. The more people that are with you, the higher your multiplier will be. All crew members have to stay within a radius of 100 meters (110 yards. Have the other crew member(s) drive slowly behind you while you drift. They should drive normally without drifting. If they try to drift as well, it will get too hectic and you may crash into one another. If there are no crew members within the 100 meter (110 yard) radius, it will not count as a "multiplayer stunt combo" any longer. You can get the 2010 Dodge Viper SRT-10 Coupe on Uplay for 100 Uplay points. You should also be Level 50 and max out Alita's Daredevil ability before doing this. This will massively increase the bucks you get. At low levels, it will be much tougher and you have to keep drifting much longer. If you have trouble doing this, have a full crew follow you to get a "x3 multiplier. Easy "Unlimited Testdrive Budget" achievement The most expensive car in the game is the Koenigsegg Agera R. It costs 1, 107, 000 or 245, 975 Crew Credits. You can test drive it for free at the Car Dealer in Los Angeles. It is marked on your world map. You will get the "Unlimited Testdrive Budget" achievement as soon as you enter the car. Easy "We Don't Need Roads" achievement This can be done anywhere, anytime, and with any car. When the speedometer reaches 88 mph (141 km/h) use the nitro. You can change between mph and km/h in the game options (Metric Unit/Imperial Unit. Gently press RT to accelerate slowly. Do not press the button too hard, as it will make you accelerate much quicker and make this harder to accomplish. Note: Nitro regenerates automatically over time. Achievements Accomplish the indicated achievement to get the corresponding number of Gamerscore points: The Crew (10 points) Complete a Mission while in a Crew (2-4 Players) United we Stand (15 points) Complete 50 Crew vs. Crew PvP Events. (2-4 players) The Breadwinner (15 points) Increase your Daily Salary to 10, 000 Bucks. Remember my name (15 points) Earn over 100, 000 Reputation Points. Ghost Bustin (10 points) Beat any Platinum Skill Ghost. Enduring Spirit (15 points) Complete the Faction Mission Landmark Tour in a Crew (2-4 players. Coast to Coast (15 points) Complete the Faction Mission Coast to Coast in a Crew (2-4 players) Synchronized Spinning (15 points) Earn 3, 000 Bucks from a Multiplayer Stunt Combo. Hold the line (10 points) Achieve a combined speed of 870 mph (1400 km/h) in a Crew (2-4 Players. Podium Placing (10 points) As a team (3-4 players) finish 1st, 2nd and 3rd in a PvP Faction vs Faction Event. Never Drive Alone (15 points) Spend a total of 24 hours in a Crew (2-4 Players. Highway One Plus (15 points) Drive the length of Highway One while in a Crew (2-4 Players. Stay Out of Trouble (10 points) Escape the Police at least once in each region. Top Dog (10 points) Finish first in a free-for-all PvP Event. Enthusiast (10 points) Tune a car to level 510. The Modfather (25 points) Tune a car to level 1299. Star Service (15 points) Upgrade every Performance part on a vehicle to Platinum. Overclocker (100 points) Drive a total of 5, 000 Miles (8047 km) in a single car. Walking-around money (15 points) Have 500, 000 Bucks in your wallet. Made To Spec (10 points) Own a car with all its 5 Specs unlocked. Facelift (15 points) Customize every Visual part of a car. Unlimited Testdrive Budget (5 points) Testdrive the most expensive car. Salt Rocket (15 points) Achieve a speed over 236 mph (380 km/h) on the Bonneville Salt Flats. First Offense (10 points) Escape a Police pursuit 100 times in FreeDrive. Versatile Showman (25 points) Earn a Platinum Medal in each Skill type in all 5 Zones. Daily Dose (10 points) Complete a Daily Challenge. Weekly Wonder (25 points) Complete a Weekly Challenge. Monthly Marvel (25 points) Complete a Monthly Challenge. And the award goes to. 15 points) Earn over 10, 000 Award Points. Street Smart (10 points) Earn a Story Mission Platinum medal in a Street Spec Car. Show Off (15 points) Perform a minute-long Stunt Combo. Dirty Birdy (10 points) Earn a Story Mission Platinum medal in a Dirt Spec Car. Data Tracker (25 points) Tap into 30 Data Stations in the United States. Scrap Salvager (10 points) Build a Hidden Car from Wreck Parts. Domestic Tourist (25 points) Visit 242 Landmarks in the United States. Perf-ection (10 points) Earn a Story Mission Platinum medal in a Perf Spec Car. Raid the Scoreboard (10 points) Earn a Story Mission Platinum medal in a Raid Spec Car. Skills To Pay Bills (25 points) Earn a Gold medal on 500 Skills. The Extra Mile (100 points) Earn Platinum medals from all Story Missions. The Boss (50 points) Progress to Level 50. Indy Car Racer (100 points) Drive a total of 200 laps around the Little Eagle Speedrome. Circuit Training (10 points) Earn a Story Mission Platinum medal in a Circuit Spec Car. Road Trip (15 points) Drive to all 5 regions in a Crew during one session (2-4 players. Additionally, there are seven secret achievements: 5-10 (5 points) Dominate the Midwest and get your first ink. V2 (10 points) Tame the East Coast and earn your V2 ink. V4 (10 points) Reestablish 5-10 control in The South and earn your V4. V6 (10 points) Beat the cops in The Mountain States and earn your V6. We Don't Need Roads (10 points) Burn Nitro at exactly 88mph (141 km/h. Sir, Yes Sir! 15 points) Complete 10 Missions as leader of a Crew. V8 (25 points) Conquer the West Coast, win the Face-off, and take the V8.
Changed: 16 Feb 2020 04:40 PM PDT. In a lot of ways, The Crew 2 feels more like a reboot of the first game than it does a simple sequel. The dramatic shift in tone is perhaps the key reason for this, though the fact that its taken a second swing at recreating the entire continental USA for the setting is another. I welcome the lighter approach to the campaign mode and the fun mix of new vehicle types and racing disciplines here, but its still a little rough around the edges and missing some surprising features. A large amount of content has been added to this open-world race em up; most notably, aircraft and boats, plus whole suites of events for each. A lot has been made of The Crew 2s ‘Fast Fav system, which allows us to magically change between vehicles on the fly. It admittedly works really well and I cant imagine playing without it. The novelty of flying miles above the Earth, turning into a boat and spearing into the ocean does wear off, but theres no denying its tremendously conducive to moving around the world, exploring, and creating ridiculous emergent gameplay moments. I enjoy the aircraft handling, which is responsive, nimble, and straightforward. There doesnt seem to be any of the kind of buffeting you get in the likes of say, GTA V, but the well-thought out control scheme is nuanced enough to factor in all the correct control surfaces and flight axes. Theres a button modifier to make the planes extra responsive, so its possible to snap into rapid 90-degree banks for cool hesitation turns and knife flights, and quickly roll out of an Immelmann or Split S. Its not at all sluggish and I enjoy the aerobatic stuff a lot. Certainly more than the air racing events, which are quite boring (theyre just races against the clock; not the kind of wing-to-wing action we get with GTA V aircraft racing. I am a bit disappointed in the speed of the aircraft in general, though. I know its nearly 80 years old, but a Spitfire should be faster than a Koenigsegg. [Fast Fav] works really well and I cant imagine playing without it. The boats are good fun. Theyre bucked by swells which differ depending on whether youre blasting across a sedate dam or ploughing through heaving open ocean. I like the jet sprint boats the best. At first I found them almost infuriatingly twitchy, but once I got used to their responsiveness I really warmed to them. They have the most interesting circuits, which tend to be based in small, cramped waterways like swamps, caves, and even casino water features. But strangely, theres actually only really a handful of those transform races weve seen so much of, where you convert from a ground vehicle to plane to boat all in one event. They occur as special ‘Xtrem events and as rival showdowns against each racing disciplines champion (once you hit 70% completion in the required discipline) but thats it. Its a bit of a missed opportunity to take advantage of The Crew 2s biggest, goofiest idea. Most events simply dont use it. Anything involving water is a great showcase for The Crew 2 at its best-looking, from the sloshing waves to the way beads of water speckle and snake across your boats bow at high speed. Streets also look excellent when theyre damp, picking up either the low-hanging sun or other urban lighting. Reflections are another big improvement (reflections against environmental surfaces, that is; the less said about the blurry mirrors in cabin view the better. Theres no denying that, at speed, the game can regularly look exceptionally sexy and, to be fair, at speed" is de rigueur for The Crew 2. Overall, the presentation is pretty uneven, though. The world still doesnt really stand up to much stationary scrutiny. A lot of the natural locations look pretty good, like the Grand Canyon under snow and such, but the cities dont seem that authentic, especially with the same effect. Miami looks absolutely horrible snowed-in, plagued with white pop-in. Is this really what snow in Miami would look like, or the dawn of a new ice age? Im imagining a meteorologist grimacing at this effect and punching a kitten in disgust. Things dont get any better at street level, to be honest, with a lot of vanilla neighbourhoods, plain roads, and a huge amount of repeated, nonsensical storefront signage that appears to have been run back and forth through Google Translate 14 times. A world as large as The Crew 2 has to come with concessions and, despite maintaining reliable performance over several days of play so far, unique, granular detail seems like the necessary sacrifice to make that happen. At any rate, it all contributes to a feeling The Crew 2 doesnt really want you to stop and smell the roses; just mash it and crash it. But take care when you do the latter, because the design language for smashables isnt great either. Its generally impossible to know if what youre about to hit will shatter or stop you dead. Some giant chevron signs can be clattered out of the way; others are forged in pure vibranium and cemented into the planet. Hot dog wagons can be tossed into the air like chocolate wrappers and yet some small, temporary fences will be unyielding to your high-speed shenanigans. I am fond of the new home spaces, though; its a little more of that Test Drive: Unlimited DNA re-injecting itself into its spiritual successor. Your personal vehicles look great in your apartment, particularly after you dress them up using the top quality livery editor. The livery editor is super robust and I was able to whip up some cool replicas and original designs with little fuss. Audaciously the game charges us in-game money to download other players designs and doesnt appear to reward designers; I cant see any info regarding how many times a design has been downloaded, or whether it could have made me money in-game. The Spitfire in The Crew 2 is offered as part of the season pass. With such a big map, its a shame there are so few long events that make use of those wide-open spaces. The longest race Ive encountered in over 24 hours of playtime is a hypercar dash from New York to San Francisco that takes around 40 minutes. Its probably my favourite event in The Crew 2, but it appears to be the only true long-distance race. There are vast slabs of this game that arent really used much at all. The Crew 2 could absolutely benefit from a route creator. The non-linear progression system works for me, spread across a lot of different racing disciplines, challenges, and exploration goals. I like the ability to get to events quickly via a list in the start menu but the quality of the event types varies quite a bit. Street races, the bread and butter of something like The Crew 2, are generally quite decent. I found the circuit-based races in dedicated track cars less enjoyable, but those races are also crippled a bit by the fact that The Crew 2s fantasy racing facilities arent particularly memorable, or really that distinct from each other. The Rallycross tracks are hit and miss; theyre quite interesting (particularly the one that incorporates a ski jump into the circuit) and theyre well-suited to The Crew 2s arcade handling model but they have a glaring flaw in the way they incorporate the real-life formats Joker lap (a separate section of track each driver must take once per race. That is, the RX courses in The Crew 2 feature a Joker section as a shortcut, and the AI takes it every lap. Its a bit broken, really. On AI, the rubber band AI that was particularly egregious in some instances in the original game is back, though a little less pronounced. Its most noticeable in the transform races and the showdowns against discipline champions, and also the hypercar cross country races. You can dupe it here by hovering in second place and feathering the throttle (the AI will back off with you) before flooring it on the last stretch. Its cheap but it guarantees you wont need to redo a 40-minute event unless you choose to. I dont get the tingles at the prospect of spending The Crew 2s end-game replaying events to farm for fractionally better parts. The whole TV show, world of motorsport premise is a way better fit than the underworld stuff from the original game, but some of the dialogue thats come with it is truly terrible. Im still not into the series car upgrade loot system, either. I get its tied to The Crew 2s MMO car-PG shtick, but its a lot of menu shuffling for zero emotional reward. All I do is hammer the accept button on anything with a higher number. Considering parts can be removed and put on different cars from the same class, could this not be automated? I also dont get the tingles at the prospect of spending The Crew 2s end-game replaying events to farm for fractionally better parts for no clear purpose. But that could just be me. In my defence, if someone says Diablo to me, I think Lamborghini – not Blizzard. I still don't know how this fits in the car elevator. Ivory Tower has already stressed that PvP lobbies will be coming to The Crew 2 in December of this year – which, lets face it, isnt exactly just around the corner. PvP was featured in the 2014 original at launch, so thats a big omission for anyone returning. The Crew 2 does feature co-op multiplayer out of the gate, as well as the ability to cruise with friends, but PvP junkies will be left in the lurch for the time being. You also still cant play it offline, even though you can potentially play the entire game by yourself. Absent too are the police chases from the original game, despite the now slightly-confusing appearance of one in The Crew 2s opening CG movie. I wasnt particularly fond of the pursuit AI back in the first game so I wont pretend that I miss them – because I do not – so I suppose thats a good thing. Verdict The Crew 2 is big, confident, and stuffed with arcade racing action – land, sea, and air. Theres undoubtedly something still charming about a racing game that lets us drive an F1 car across the Golden Gate bridge, fly a Spitfire through the Grand Canyon, and crash a monster truck through Central Park, but its uneven presentation, lack of events that use its best features, and absent PvP is a bummer.
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